I'd just like to repeat a point that I had made in a podcast once, because I think people trying to have lucid dreams tend to overlook that: If you sleep 8 hours a day, the chance that you are dreaming at any given point in time is 1 in 3. That's not bad. Getting the habit of questioning whether you are awake or sleeping right now into your mind really is the most important thing for someone starting out as an oneironaut. If you haven't stopped and taken some time to question your current state upon reading the first sentence on this entry, that is something you still have to realise. "Any given point in time" includes "now". Of course you knew that already. But are you questioning reality based on the fact? … One in three.
One in three Entry created on 2022-08-01 Authors: steeph (370) Categories: Lucid Dreaming (12) Reality Check (1) Thoughts (72) Languages used: en (255) edit
YouTube channels that I find worth recommending Entry created on 2021-11-08 (edited 2022-08-01) Authors: steeph (370) Categories: Shared (17) Videos (4) Languages used: en (255) edit
There is no other reason why I restrict this list to YouTube channels other than that is where I'm most likely to discover interesting videos. It's just where most online videos are. The channels in this list are in no particular order. Some pretty well-known and famous, some not that big, but all very interesting to watch to me.
- World Science Festival - Science panel talks - I've written about it here already.
- DIY Perks - Interesting electronics-related DIY projects, partly very elaborate. Nice voice.
- Technology Connections - In-depth explorations and explanations of technical, electrical and electronics topics. Retro tech, home appliances, traffic lights, video technology, ...
- TrackZero - Computer/digital electronics projects vlog. Homebrew computer hardware, vintage computer hardware.
- Tipharot - Short videos on lucid dreaming
- colinfurze - Weirdly over-the-top and professional-looking DIY builds
- Pursuit of Wonder - Philosophical and thought-provoking stories nicely told
- Absolute Unit (at this point still also known as "DWK's new channel") - Peeves and other personal shortcomings portrayed in a fun way
Stop Liking What I Don't Like: Tiktok Entry created on 2022-08-01 Authors: steeph (370) Categories: Personal (13) Rants (3) Shared (17) Videos (4) Languages used: en (255) edit
Letting out some of my dissatisfaction with the modern web seems to become a regular thing here. Here's the take of somebody else on some of these things. It's a different angle than my own. But I agree with lots of it. Maybe it's just a video that you're supposed to watch for fun and move on. But I had a few thoughts while listening. It's a video on YouTube. But the audio is most important.
Absolute Unit - Stop Liking What I Don't Like: Tiktok
Most of the thoughts that I had aren't worth mentioning. But here is one anyway: I forget what I wanted to say. Anyway, I just felt like sharing the video anyway.
Also: "The Small Web" with independent small web sites doesn still exist. "Little corners on the internet", "hidden jems you can stumble upon", "creativity". It's not gone. It's just flooded by other web sites and forgotten while posting and reading on some few central web sited.
Entry created on 2022-07-26 Authors: steeph (370) Categories: Cake (1) Ideas (6) Science Fiction (2) Thoughts (72) Languages used: de (88) edit
Science-Fiction-Idee für ein Backrezept: Ein viraler Kuchen, dessen Rezept durch chemische Prozesse beim Backen auf der Oberfläche geschrieben erscheint. Bilder werden auf sozialen Medien etc. geteilt, mehr dieser Kuchen werden gebacken.
My Favourite Movies Entry created on 2022-04-03 (edited 2022-07-24) Authors: steeph (370) Categories: Films (22) Languages used: en (255) Topics: Films (15) edit
I've been meaning to put together this list for years but never took the time to do it properly. I'm not taking that time right now, either. But I'm starting with
a few titles and am hoping that I'll find the time to fill this list peace by piece over the next weekscenturies.
These aren't really my favourite movies and shows. It would be nearly impossible to compile such a list. Some of them I enjoyed very much, some of them probably are among my favourites, but some I'd just like to share because I think more people should be aware of them.
I've removed the incomplete tag now because I can't think of any other titles I want to put onm here. But it can never be considered complete. I will likely edit it in the future.
Movies that made me cry and are actually dramas
| Title | Year | Genre | Keywords or reasons why I like it |
|---|---|---|---|
| And Then I Go | 2017 | Drama | empathy, youthful, drama |
| The Cure | 1995 | Drama/Comedy | sad, adventurous, sickness, drama |
| Pay it Forward | 2000 | Drama/Romance | sad, drama, naivety |
| Die Beste Aller Welten | 2017 | Drama | Austrian German Language, drama, drugs, small child |
| The Heart Is Deceitful Above All Things | 2004 | Drama | sad, fucked up, drugs |
| Honey Boy | 2019 | Drama | sad, emotional abuse, mental health |
| Pure | 2002 | Drama | addiction, drugs, childhood |
| Adolescence | 2025 | Drama, Crime | adolescence, murder, incel |
| The Nickel Children | 2005 | Drama | Child Prostitution |
| Svinalängorna / Beyond | 2010 | Drama | broken family, violence, parent relationship |
| Mitt liv som hund | 1985 | Drama, coming of age | Illness, friendship, disappointment |
| Broken | 2012 | Drama | parenting, instable family, violence (emotional and physical), death |
Movies that made me laugh a lot
| Title | Year | Genre | Keywords or reasons why I like it |
|---|---|---|---|
| Anchorman: The Legend of Ron Burgundy | 2004 | Comedy | funny, absurd, drama, romance |
| Airplane! | 1980 | Comedy/Romance | absurd, funny, romance |
| Ace Ventura: Pet Detective | 1994 | Comedy | Silly, Cheap |
| Ace Ventura: When Nature Calls | 1995 | Comedy | Silly, Cheap |
| Office Space | 1999 | Comedy | Rebellious, Non-caring, Revenge, Crime though |
Child psychopath movies and movies that I put in the same category despite not being about psychopathy
| Title | Year | Genre | Keywords or reasons why I like it |
|---|---|---|---|
| The Good Son | 1993 | Soft Psychological Thriller | interesting, tragedy |
| We Need to Talk About Kevin | 2011 | Psychological Thriller | emotions, tragedy |
| The Boy | 2015 | Light Horror | suspense |
| Luminous Motion | 1998 | Drama | fun, adventurous, fucked up? |
Sweet movies (Wholesome movies)
| Title | Year | Genre | Keywords or reasons why I like it |
|---|---|---|---|
| Harold and Maude | 1971 | Comedy/Romance | sweet |
| Chef | 2014 | Comedy/Drama | sweet |
| The Queen's Gambit (miniseries) | 2020 | Drama | sweet |
| Malcolm | 1986 | Comedy? | sweet, criminal though |
| Once | 2007 | Drama, Romance | Music, Charming, Mellow, Sweet |
Weird movies (Movies that I find or found confusing or hard to understand or that have a very unusual way of telling a story and that I like for it or that I like despite telling a fucked up story or showing some fucked up stuff)
| Title | Year | Genre | Keywords or reasons why I like it |
|---|---|---|---|
| Stay | 2005 | Drama(/Mystery) (Thriller?) | Dreamlike, Mental Health |
| I'm Thinking of Ending Things | 2020 | Drama, Thriller | Dreamlike, Serious |
| Memento | 2000 | Mystery, Thriller | Crime, Violence |
| Tideland | 2005 | Drama | Death, Trauma, Innocence, Love, Decomposition, Childhood |
Childhood Advbentures
| Title | Year | Genre | Keywords or reasons why I like it |
|---|---|---|---|
| Mickybo and Me | 2005 | Drama, Comedy | Irish, carelessness, crime duo, runaway, sad |
| In This Very Moment | 2003 | Drama | lost, parenting, abduction, worry |
| Radio Flyer | 1992 | Drama | adventure, violent stepfather |
| Stand By Me | 1986 | ||
| Paper Moon | 1973 | Comedy, Drama | con artist, friendship, girl, crime, road movie |
I took a picture of the sky Entry created on 2010-11-07 Authors: steeph (370) Categories: Photos (29) Trees (2) edit
File Attachments (1 file)
Analogue, Digital, Meaninglessness Entry created on 2022-03-12 (edited 2022-07-21) Authors: steeph (370) Categories: Analogue (1) Digital (1) Language (7) Opinion (9) Peeves (2) Languages used: en (255) edit
((Oh, I forgot to fill this one with a content part until now.))
Yeah, I have some peeves about the use of language. I don't think it's just being unable to accept that language changes. I get and accept that. I use words and phrases that wouldn't have made any sense and sometimes noticeably aren't understood by earlier generations. I use nouns as verbs. I use abbreviations where it isn't necessary because it sounds more hip or carries the right (e.g. ironic) undertone. I sometimes use sentence structured that weren't accepted as being correct when I was in school. I use words that, without context, have a different meaning from what I intend them to mean because the stand in a context that I expect my listener to accept as giving the term a different meaning or connotation. I use the singular them and other things many people find wrong. And I don't mind if other people are doing the same things. What I think unnecessarily changing a language by using it wrongly is using a word to mean something it doesn't mean and has never meant because the speaker is confusing the work with another, similar one. It's misspelling a word because the author assumes that spelling doesn't matter. It's placing a comma in a sentence because it looks better, not because it belongs there. It's mixing up and combining proverbs or other expressions as if they didn't have any meaning. It's using a word that has meaning as a filling word, or just because it sounds good, and expecting the listener to know that the speaker didn't mean that (despite saying it). I don't always speak and write in my first language and I know other's are using languages that are fairly new or very new to them.
In other words: I mostly consider it wrong use of language to use a phrase or word to say something else than what almost all or all speakers of that language had already accepted that phrase or word to mean. I don't mind people writing "tho" instead of "though" or "thats" instead of "that's" (although a "its" can hinder my reading flow). But writing "would of" instead of "would have" or "would've" is a really bad habit. "Would" and "of" have a meaning. And while my mind tries to figure out what the author is trying to say by using those words before coming to the conclusion that they aren't, my brain could have processed three more sentences instead. I don't mind it when people only use lower case letters. But switching case every other letter is just inconsiderate to the reader. I don't care how wrong you spell the word "figuratively". But if you spell it "literally" (which literally means the opposite) then you're just using the wrong word.
One of these mistakes (according to me) that has made it into the daily usage is "analogue". That word has completely changed it's meaning, which I find fascinating. I mean, there are worse examples of words having their meaning changed over time by being used differently than before. But this one appears relevant to me because by being used with its new meaning it conveys less information that the words that already existed before "analogue" was used in this way. I suppose it started with "digital". Digital: of or relating to the fingers or toes. Okay, that's an even more original meaning that what I mean here. "Digital" has been used in electronics for a long time to describe data that is recorded or displayed in a form of a countable number of steps. The digital clock displays the time in distinguishable steps of 60 minutes per hour (and 60 seconds per minute if it has a seconds display). There is no in-between. The analogue clock ("analogue" being used as a sort of opposite of "digital" here) on the other hand (picture a sundial here) only always shows the exact representation of now, which may be between two seconds, between femtoseconds, between whatever digital (/countable) unit you make up. Every moment in time has an analogue on the sundial.
So saying a recording (be it a cardiogram or a piece of music) is analogue or digital means exactly that. It's either stored as sound waves on an analogue medium or by storing numbers from a limited predefined range on a digital medium. That's why it's sometimes said that analogue audio recordings sound better than digital recordings.
So, what does that have to do with the internet and mass-communication? As far as I can figure out nothing except vague connotations in one area or another. Implied associations relying on context that ranges from "how this person has used the term before on this channel" to "what has been discussed on other channels on which the person using the term has read and participated in over the recent years" (which listeners can't or at least shouldn't be expected to know). "Digitally" is often used to mean "something related to or involving electronic devices", or "using technologies that are capable of mass-communication", or just "in a modern way in which it hasn't commonly be done in the past". But it can also just mean "digitally", in which case "machine-readable" can also be implied but not said. Without explanation and/or a large lot of context, it's usually impossible to know what's actually meant by the word. "In person", "on paper", "using a device not connected to the internet", "similar to something else" - those are all meanings for which the word "analogue" is used today. Sometimes, the user of the word really doesn't know what they want to say, except that it's somehow related to not being online, not using modern communication services. I suppose then it can be the right word to convey "something with electronics and the internet". But in all cases where I read and head the word used, I wish the speaker or author would be more specific and let me know what they actually mean. "Digital communication" seems to include messages of any format that are sent over social network platforms, audio messages that are uploaded to a remote computer and downloaded from there by another computer, and text messages regardless of the medium that is used as long as it's electronic. The same audio message spoken through a phone (which first digitizes it and then sends it over the same wires using the same internet protocol and the same server infrastructure than the rest of the internet does) is not considered digital. A fax is digital, but excluded by the modern usage of digital. A digital message written on paper is also not considered digital.
Why change the meaning of the words? What's the advantage? Isn't this always confusing and obfuscating?
Klik & Play Entry created on 2022-07-19 Authors: steeph (370) Categories: Computer (78) Retro Computing (6) Retro Tech (6) Software (52) Video Games (4) incomplete (22) Languages used: en (255) edit
I have been wanting to write about this piece of 16 bit Windows software for a quite a while. I don't know why.
I'll just start this entry and continue whenever. Just want to have it started for now…
When I got my first own computer - that must have been around 1996 or 1998 (probably closer to 1998) - I got most of the software that I used for free from magazines that came with diskettes or CDs. Because it was cheap. I reckon the publishers didn't really pay for the software that was on them, or may even have gotten payed for including restricted freeware/shareware on them. Because most of these magazines weren't even pricey for the magazine themselves, and you got the software for free. One of these disks included a demo of "Klik & Play" (That's how it's spelled everywhere. I'm pretty sure it was spelled "Klik 'n' Play" in the logo/intro animation, though. But whatever.) A programme that promised to enable the user to create computer games without previous knowledge, without writing any code, without knowing how to programme at all. I checked it out just because it was there. I remember thinking "who are they trying to fool with that language and why?" because of the slogan and promises (that I don't remember word by word). But after playing with it for a while, I was positively surprised by how true the claims seemed to be. You could really create a video game without knowing how to code.
I thought this piece of software genius back in the day. I was - idk - 12 and hadn't really thought of writing my own software. Computer software, in the minds of the people that I had to do, wasn't something that you wrote or edited yourself. Creating your own programme, writing your own code wasn't really in the realm of possible things to do with a computer. Almost as much as it is viewed now. I mean, editing a .BAT file in DOS was the hackiest one would get among my friends, and even that was rare. So the fact that the developers (Europress Software - Wikipedia credits Francois Lionet and Yves Lamoureux) managed to allow me, to create a simple, 2D, actually playable game, and the way they managed to allow this by using mostly to only the mouse, impressed me.
I think I don't want to explain how creating a game with Klik & Play works in detail. You can search the web or watch a video for that. But to get an idea of what it was like, and of how simple it was: On any given screen ("level") you can click an icon to add an object. You can select from a number of categories or add your own graphics and GIF animations. Then you could choose whether that object is just a background object (not doing anything, not moving, not interacting with other objects, not changing, ...) or if it represents one of the players. If it's a player, you can choose a set of controls. Most of the actual programming takes place in a table. On one axis are all the objects, on another axis something that can happen to or with them. And in the fields of the table, you choose what's supposed to happen when this circumstance ever comes true. So the table sort of represents a huge set of possible interrupts. Common things that can be acted upon are: An object touches an edge of the screen, an object touches another object, a key has been pressed and released, ... And examples for possible actions are: Move an object by incrementing/decreasing coordinates or by setting them to a fixed value, changing an objects velocity, jumping to the next or a specific screen ("level") in the game, increasing the player's points by 1. Just with there few examples, you could: Make the player object jump when you hit the space bar (e.g. in a jump&run style game), make it stand on the ground object and platforms (e.g. in a platform style game), make it move left and right when you hit the arrow keys, make it reappear on the other side of the screen when it leaves of side (like in Asteroids), make it collect and count coins, make it die when it touches a deadly enimy and only one life was left on the counter, go to the next level when this one is won, ... and much more.
Note that this is all done by only clicking on objects, buttons, lists, menus. Once you got used to the interface and know what's available, it's really easy to use. There is a feature that makes getting started with a new game even easier though. You can run the game in a mode where every event for which an action can be defined, interrupts the game and lets you choose an action (or choose that for this event it shouldn't ask/interrupt again) and then continue the game. The ball touched a stone, what do you want to happen? Bounce the ball, delete the stone object, increase variable A by 1, play CLICK.WAV. The ball touched the left edge of the screen. What do you want to happen? Bounce the ball, play CLACK.WAV. …
I think I could have handled writing code myself at that age, at least after having created some silly game-like things in Klik & Play. But nobody showed me and teaching myself seemed overwhelming. (It wasn't really. Good books and reference guides existed back then. But I didn't know.) Anyway.
You could play the game file by opening it with Klik & Play or you could compile it, which produced two files: an 16 bit EXE and a game file. I think the latter contained all the graphics and sounds and the executable was the actual game. But I'm not sure.
There were a number of programmes around in the 90s that promised to let you programme and/or create your own games without knowing anything about computers first (or that made some similar claims of that sort.) I tried two others, that took a completely different approaches. But I think they deserve their own entries. I could probably plan to make a series about these sort of tools where I start with the goal to create a complete list of functional, worth mentioning programmes, and end up with a pile of unexpected feelings of resignation over the fact that there are too many products to mention, like I did with alternative operating systems.
(tbd: proofreading, add links, add screenshots, fix misremembered details, write continuation about Klik & Play games.)