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Entries tagged 'cat:incomplete'

This category is for posts that are not quite finished, yet. This content may or may not make sense depending on how severly a post is not finished, yet. You may find here abandoned projects, outdated information, empty posts, posts without their most crucial part, or generally incomplete p

My Dream Computer Mouse

I use the mouse a lot when I'm on a PC. And I have very specific expectations to a good mouse that I haven't seen met in any product. I know that my expectations must be high, considering that others don't seem to have them. But I also think that the differences between a 20 Euro mouse and a 150 Euro mouse are very small. I believe that others would like a mouse with the features that I desire in a good computer mouse. They may not realise it because it doesn't exist. But I would be surprised if I woudl be alone with these preferences. I'd like to describe those features here for that reason, but also with a little bit of hope that somebody might have a tip for me for a product to try out.

Form Factor

Most ergonomic mice are restricting because they prevent switching the position of the hand from time to time. Therefore I'd profer a simple shape with no unnecessary folds and pertrusions. There are some not so default mouse designs though that I don't mind, like those that hold the hand in a 90 degree rotated position, as if you're going to shake somebody's hand. That form factor likely prevents issues with your wrist. I'm not considering non-mouse pointing devices, like joysticks or trackballs. Althought I like the idea of a pointing device that only sends out positional information relative to a screen's center and physically snap back to their center position when untouched. I'd try one of those if it would be supported by an OS that I'm using.

Buttons

I don't really need more than three button. with less than three, I definitely miss the missing ones. But I never got used to additional buttons enough that I'd use them regularly. The same goes for additional wheels. Three keys and one wheel are enough to to many things on its own. For more there are enough additional keys on the keyboard to press and hold down. So I'd prefer there to not be any additional buttons that could be pressed accidently and cause unexpected/unintended behaviour. The three usual buttons should be hard to press compared to most mice. I would like to have to use some force so that it is impossible for me to ever accidently press one by sliding across the surface with a finger, by slipping off the scroll wheel or from random finger spasms. I don't need to be able to click repeadedly very quickly. I don't want the buttons to bounce back to support additional clicks. I want an anti-gamer mouse in this regard. Touch fields that aren't disabled by default also are unacceptable to me. I don't think I'd mind a bit of travel as long as there is a clear clicking point.

Caseing, Size and Weight

I wouldn't mind a rugged case that doesn't mind being handled roughly. Or a sealed one that doesn't mind being under water and can be cleaned easily. A metal case isn't so nice because it can feel uncomfortably cold. But metal parts would be good because they add weight. I haven't had a mouse yet that's as heavy as I would deem ideal, even after adding steel weights. But most mice can be brought to a comfortable weight by filling most of their free space inside with steel parts. The other things where I'd like my ideal mouse to go above what's considered reasonable is its size. I don't want my hand to hover over the mouse like a spide with long legs. I want my hand to completely lay on the mouse. The wrist on its back, leaving the forearm lifted from the table; the fingers resting on their respective buttons without bending up much. My hands are surely larger than average (although I've seen people with much larger hands.) So a mouse for me should also be that large. Some ergonomic office mice come close to such a comfortanle hand position. But they seem to be made for average-sized hands. I haven't seen a really large mouse like that yet. Maybe what I feel that I want would look rediculous. Maybe it would be so. But so did 5 inch phones when they first came out. And I argue they also fill hands more comfortably.

Scroll Wheel

I have very specific ideas of how the scroll wheel of the perfect computer mouse should be. There should be exactly one. I should be between the left and the right button (because that's what I'm used to and it works very well that way, not because I believe there have been enough expreriments for the perfect position), pertrude above the left and the right button about 3 or 4 millimeters and be about two cenrtimeters in diameter (or a bit smaller). It should serve as the middle/third mouse button. (That one isn't necessary, but very useful sometimes.) So far so usual. It should not be tiltable to use it for additional buttons/functions unless this feature is deactivated by default. The wheel should have haptically clear steps or clicks that reliably corrospond to scroll steps. It should never come to rest between two steps. Some force should be necessary to turn the wheel so what brushing it on one side accidentally (as an example) won't turn it a click in either direction. The surface of the wheel should have a rough and deep rubber profile. Only very few gamer mice ever had scroll wheels with a profile as rough as I want one. And of those most have been changed for mass profuction. And of the one remaining mouse with a scroll wheel nearly as rough as I would deem minimal, only the first shipment had it. Even in mice with changable wheels or surfaces I've never seen one with a grip nearly good enough to call it acceptable. Basically, what I want it a scroll wheel that never turns unintentionally, always turns 100% reliably when turned intentionally, even with greacy as fuck fingers because I'm eating chicken wings in between very important scrolling action and I don't have time to wipe my fingers. There should be little rubber spikes or canyons that aren't reduced to a millimeter after a few years of scrolling (or the wheel needs to be replacable).

Battery, Wireless, Cable

Of course a wireless mouse is nicer than a wired one. Battery powered devices should have standardised replacable batteries. But I see the problems with that in mice. Nowadays I would actually be OK with a non-replacable battery in a mouse (I am already). But I'd also like one that takes Canon LP-E6 batteries or similar small camera batteries. If it is a wireless mouse it should use little currents to make it work. With a battery with 1.5 Ah or more charging shouldn't be necessary more than once a year. But a wired mouse is OK, too, if it has a good silicone cable.

(tbc)

I may be like Homer Simpsen when he designed his dream car here. But I expect that I will only be convinced of that by giving me my supposed dream mouse to use.

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Alternative Operating System: Haiku OS
This entry is referencing the entry 'Alternative Operating Systems'.

Haiku OS

Haiku OS is a BeOS clone. I didn't use BeOS back in the day (although I wish somebody would have showed it to me). So I'm not sure, but Haiku seems to be pretty much the same experience. But Haiku is open source, still actively developed and compatible with newer hardware. It ran relatively well on the Core2Duo PC I've tested it on. Except for the included web browser. That thing crashed. For a lot of people whether a desktop OS is usable is decided on how good of a web browser is available for it. Haiku OS Beta 3 looked promising with its WebPositive using WebKit 612.1.21. But at least on the old PC I've tested it on it wasn't usable. It was slower than imaginable and kept crashing after one or two page loads. (The simple included help pages at that. I didn't even feed it something complex, like YouTube or Google Docs.) But I've heard others hat a pretty good web experience with it. At least as long as nobody asks about security. The rest of the system is snappy enough. It's no KolibriOS, but on any x86 or x86_64 from the last ten years it should be as fast as anyone wishes their OS to be and much older computers run it just fine. There seems to be a not so small community of users and developers. Every new Beta that is released comes closer to a desktop OS that has everything that people ask about/for. (Let's not talk about big games people are familiar with.) And because of the growing community and the fact that the 32 bit version can still run many applications compiled for the original BeOS this is not just a small OS with theoretical goals bigger than its community. It's really usable already and it looks to me that it has good chances of becoming more important in the future. I'm not sure if I'd have said that five years ago. It's moving slowly (compared to Windows and Linux), but consistently towards its goals.

Edit 2024: The have been two new alpha releases since I wrote about Haiku here. It is definitely capable of being an everyday desktop OS even though the release candidate's version labels are modest. The biggest change recently has been that GTK has been ported to Haiku, meaning that a large number of graphical applications becomes available or portable. Applications that have been written with other operating systems in mind. This has been demonstrated with Inkskape and GIMP. But many more applications will follow, I'm sure. I suspect that this also means that Firefox or some fork of it will be the web browser most people will use on Haiku. It certainly makes it more usable as ther main OS for many people.

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Alternative Operating System: Essence
This entry is referencing the entry 'Alternative Operating Systems'.

Essence

This is one I'm continuasly disappointed to not have been able yet to get running on real hardware. I like what I've seen. But I can't get it to boot, as do others. I don't know too much about the internals of Essence. But it seems to be relatively far in develpment. There is a sleek GUI with tabbing windows in the look of early Chromoium browsers, which looks very inviting, if only I could get it to even try to boot on any computer. The focus has not been on making the OS actually boot on real hardware so far. And unfortunately there has been no release since 2022 and no update to the code for over a year. So I stopped hoping that it might be working soon. I was looking forward to getting to know a knew OS that doesn't take a Unix-like approach and has nice tabbing windows.

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Film: Everything Everywhere All at Once

When I first saw that movie I felt like I had just watched a work in movie history that marks a bifurcation: Before and after the existance of this film. Similarly to Matrix. There's before and after. Before being a world in which such a film does not exist and after a world in which anything produced will be compared to it. On the top of the list of reasons for why I felt that way is probably how unique and unseen many of the ideas of this film have been (to me).

Because of my inability to describe stories of films accurately in few or single sentences, I'll just quote Letterboxd here: "An aging Chinese immigrant is swept up in an insane adventure, where she alone can save what's important to her by connecting with the lives she could have led in other universes."

I still like to see the film as this unique piece of movie history. And I will always praise it for some uncommon and daring choices, well-chosen portrayals of chaos, carelessly genius storytelling and its ability to surprise and entertain me more than any move in years, which now, after decades of watching all movies that sound interesting, itself is an achievement. I don't know what additional impression it has on Asian-Americans. (Apparently some details are easy to relate to for sombody who has grown up as an American with Chinese parents.) I also can't view it from the angle of an immigrant parent. I recognise that there are things to say about this part of the story. I can't with my experience though. But as a science fiction action film alone it has made my day, week and more when I saw it. The contrast between everyday life and science fiction action life probably plays a big role in making the impression of something that I haven't seen before. It is an overall good film. Even the fighting scenes are creative and worth watching. I often either skip parts of fighting scenes or with I has skipped them because it's enough to see who one/how many are down/whether somebody is injured or dead at the end of the scene. Most movie fighting coreography is the same moves in a new order with marginally creative new elements. This is an exception, as Matrix was, and contains some really creative stuff. (Maybe the first fighting scene is still the best in this regard though.) So many things especially the main character experiences and does are unexpected; can't be expected because this multiverse family story has never been told before.

I'm sure for most people the film will go down in history as just another science fiction film. The fact that I got the DVD a few weeks after it's cinema release for 6 €, which is as low as new DVD prices go, I think, suggests that it's not seen as an especially successful movie. I intentionally didn't look up how well it did and what most people think of it. For me it's a genius film for many reasons. And I'm not even a person looking back at my life and thinking about what could have been if I had made different choices. How good must the film be if you can relate to any of it's topics? I feel confirmed in my impression that this film is unlike any other before by the titles listed under "Similar Films" on Letterboxd: Free Guy, Guardians of the Galaxy, Barbie, Matrix

Some may think the crazy travelling-between-worlds stull was too much, because it goes on and on. But I like that. It has enough crazy ideas to not make it boring. One scene that ends in switching between worlds each frame for seconds, made a special impression with me, because it went on for longer than it has to, and then still went on for longer than I thought it might. A few seconds for which you nee 30 new ideas/images/worlds for each second, it was quite long. When looking at the individual frames I noticed that many are repeated multiple times and others are almost identical (from the same world, so to speak). I'll attach here all the different images from that scene that were shown too short to appreciate them.

File Attachments (77 files)
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Web Pages About The Web Worth Reading

My thoughts about the state of the web and how to shape it are not the most interesting ones. They're fueled by articles and other pages I've read. I decided to link to a few here. Many more I've read and closed without saving the URL. But maybe I'll extend this list in the future so it becomes a curated reading list on the topic.

Web Browsers and Engines

  • grazer - grazer is like a web browser but trees are shorter
  • Dillo - fast and small graphical web browser
  • Servo - The embeddable, independent, memory-safe, modular, parallel web rendering engine
  • Verso - web browser built on top of the Servo
  • The Argonaut Constellation - range of software projects aiming to illustrate the potential for a more private JavaScript-free web
  • NetSurf - multi-platform web browser - small as a mouse, fast as a cheetah
  • -

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Alternative Operating System: Sortix
This entry is referencing the entry 'Alternative Operating Systems'.

sortix

Sortiix is one of the more mature hobby OSs. In fact, the first time I booted it I checked that it really isn't "just" a Linux distribution that's trying to hide that fact on the surface. And it isn't. Sortix is a Unix-like, POSIX compliant OS with it's own kernel, system tools and libraries. It contains packages that have been ported from Debian. But all the most interesting core components are implemented anew.

Sortix has made steady progress over like 15 years. That's probably the biggest difference between it and similar hobby OSs. Version 1.0 was released in 2016. Even in that form it is really usable. It boots without any issues on real hardware. It's stable, comes with all the core unix tools you'd expect, but it didn't have a GUI and network support, yet. It switched to nighly releases after that. Since then, features have been added to the point that not many things separate it from being as useful for daily usage as HaikuOS.

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Alternative Operating System: MikeOS
This entry is referencing the entry 'Alternative Operating Systems'.

MikeOS

A very limited and simple operating system written in assembler for 286 computers (and newer compatible architechtures, obviously). Pretty much what I would imagine as a successful outcome if I would write one to see that I can do it. It works, there's a text editor, a game, you can list, edit and execute files. Not much more though at first glance. I didn't look into writing additional software for it myself, yet. There are many forks of MikeOS. Most of them named after the forker and not under active development. It's a project I'd look into if I'd want to learn x86 assembler. Simple, not looking like any other OS I've seen.

MikeOS is neither UNIX-like in any way nor is it similar to CP/M or DOS. It is closer to being a BASIC interpreter with a program menu. But there is a bit more to it. Everything is in the same text mode in VGA resolution. After booting, you get a box with list of menu items in pointing to submenus or executable programs. Among those programs are a BASIC interpreter, some simple games, a text editor and a file browser. That's about the gist of what you get. It's all very simple and fast. Enough to write your own applications or scripts. And it all fits on a single 3.5" HD floppy. There are third-party applications to be found on the internet. But almost all that I stumbled upon were part of MikeOS forks.

Next to the menu there is also a command line with a very small list of commands. To be honest, from a user point of view, I don't know what to do with it.

There are quite a few forks. It seems to be a great hobby project. And because it's all relatively simple it's a project you can actually finish after a while, not like writing your own UNIX clone with system tools, glibc port and modern GUI. MikeOS forks usually come with some additional apps and scripts and some changes in UI. Some add to the few system calls, add their own menu. Some even started to add network support. One MikeOS fork I have to mention is MichalOS because it overhauled the UI to make it more pleasing and added quite a few simple apps and games that all seem to be very stable. It has an image viewer and a music program. TomOS is a fork that adds support for directories. ShoockOS seems to be about simplifying things even more.

On the MikeOS web site there are handbooks, resources for development and links to software projects for MiikeOS. MikeOS is a great help if you want to learn x86 assembly in a practical way without starting from zero. But it is also useful as an OS for embedded applications or simple hobby projects (interacting with Arduino, other serial communication tasks, …). And it could also be considered useful for everyday tasks if you found a home computer from the mid 80s useful.

tba: creenshots

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