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Mr. Robot

I must admit I enjoyed watching Mr. Robot. I don't know exactly why I think that it is something that Ihave to admit to. Maybe because I suspect that there are plenty of critical reviews and opinions on it out there. I didn't check. I'm writing this without looking up what others think about it, what fans of it talk about and what connections and references I didn't get.

Mr. Robot is a series of 45 ~45 minute episodes in four seasons. The first one was released in 2015. It's about mental illnesses and neurodivercity, coorporate and world politics, hacking and the a world conspiracy.

Season 1

The first season has a lot of similarities with the book and movie Fight Club. I go so far to say it is a reinterpretation/rewrite of the Fight Club story but with a continuation. It is that heavily inspired by the story and the movie's unique narrative style. Watching it for the first time was as gripping and exciting as watching Fight Club for the first time. Some story elements from Fight Club are not in it but additional parts of the story make for a little bit more complex story. Watching it for the second time years later was like watching Fight Club for the second time: Highly entertaining and I knew the story so I could pay attention to more details. The main story element it has compared to Fight Club is all the hacking. A typical American action movie take on social engineering, IT security and vulnarability exploitation _but_ with the surprising feature of being realistic and not embarrassing. There's always enough being shown and explained to let the viewer know that Sam Esmail knew what he was writing about. Yes, maybe it's not realisitic in the way conversations always contain the right amount of keywords and explanations to enable a bystander (the viewer) to easily look up more information. Yes, the main character seems to have a memory, knowledge and hacking skills ptobably not many on this planet have and he is quick suspiciously quick in gaining access or information he requires at any point of the story. But it is way better than in almost any other movie while containing way more hacks and related jargon than almost any other movie and it is being acknowledged by the narrator that some things take more time than he is given.

Season 2

Season two contiunes the story to a great extend. The narrative style is refined to its own Mr. Robot way of talking to the viewer in different ways and tones through different characters or personalities. One character seems to have changed a bit as decisions were made to take the story into a certain direction. It is a worthy continuation, stays true to the character and, as I know now, prepares the story for more than the viewer would expect, without leaving gaps to fill or unknowns to answer by what's going to happen in futures seasons, with is also an achievement. In the second season the first hints to an upcoming shift in the story are placed. At that point they only cause confusion or create questions, which is very much in the spirit of the rest of the show so far.

Season 3

There is a lot in Season three to make you find yourself in a completely different place at the end and not recognise what was important in the first two seasons. That is how fast the story develops. It all makes sense though. Well, it's fiction, but it's consistent and logical. Even though the character of the show doesn't change during the season, there is technically a change of genre in season three. The viewer might not be aware of it, yet, or might not realise what certain statements mean, but the shift from hacking drama to science fiction has begun.

Season 4

Season four feels a bit different with several new characters and several old characters, whose stories had already finished, coming back with new stories. Sex and violence are upped for the last season. Hacking scenes do not occur as often.. The show becomes more like other American crime thrillers. But it does still feel like Mr. Robot. That is not the shift in genre I meant that makes this season special. I call it science fiction. Somebody else calls it paranormal. The project that, through connections with all substories of the show, caused everything that happened in season two and later, is very slowly being reveiled to the viewer. Not to spoil too much, just in case. But then everything turns out to be otherwise again, which is exactly the way you could have ecpected after knowing what you know about Elliot, and the last episode resembles an homage to Mr. Nobody more than one to Fight Club.

Camera Angles

The unusual camera angles that often introduce a new scene or change in scenery deserve a shout-out. I don't know how how this works in film, who decides on these shots. But whoever is responsible should be proud of them. They often highlight shapes or peaces of architecture by placing the camera vewry close to them, leaving only little space in the frame for the actual to take place in. But because those close objects and shapes are out of focus and not moving, you naturally view the small part of the frame where people are having a conversation. One scene dtarts by showing just a grey wall with a grey rubber knub, Then a door opens from out of frame and a women steps in. We don't see her face, but can recognise her from her coat and the long hair that reaches into the frame. She steps around something that is also no in frame, then sits on it. (It was a chair.) Now her face is placed perfectly in the frame in profile. Then after a seconds it cuts to the other person sitting at the other side of the table. We knew the roomm, who's in there and who's about to enter it. That makes the interesting composition all the more estimable. (I've never heard the word estimable. But dict.cc says it's a good fit. Whatever.)

Music

This is the first time I feel that way. But this sound track must be worth listening to on its own on any day. More than a few times a scene started with a song that fades into the background as the scene starts to have other sounds to be heard, like a conversation, and I wanted to continue to listen to the song. I'll have to check out some of those songs.

Transgender Character

By mentioning it here I might be breaking this excellent handling of the matter of a transgender character in the show being embedded in the story without ever mentioning it or making it the topic of any scene. But considering how bad the topic was handled in TV shows over the last decades, it is worth mentioning how matter-of-factly this subsidiary matter is included. She is shown presenting herself as a male and as a female in different contexts. And the first times she is referenced she is attributed the pronoun he simply because she is part of an anonymous hacker personality and people tend to assume they are male. As people learn more about her more and more people start to use "she". In a way the show includes her transition in the eyes of, well, not the public, exactly, but a the group of people we follow throughout the show.

Overall

I praise this show for various different things. Among it: Unique characters, good to very good actors (including a strong crying scene), a non-judgemental depiction of mental illness, a realistic amount of sex and romance for a story not about romance or sex (at least until the last season), recreating and adding to the cinematic style and story of Fight Club and more. The main thing for which I like the show though is its unique approach of using a coporate director's fraudulent decision, various mental health challanges of more than one character, a family drama, a disruptive revolution/economic crash, world politics, a worldwide conspiracy tale and lots of IT security substories to very elaborately introduce a science-fiction plot that in itself wouldn't have been new or very exciting/entertaining for long. That is what I like to see in it. What it is affter all and most of all is a portrait of a mentally ill IT security worker and his issues. A real review of the show should contain a lot of sentences about the dillusions, illusions, different personalities, drug habit, coping strategies, challenges, memory gaps and mental blanks of Elliot. I feel like many of these things are portrayed in a way one with similar problem could relate to. The topic of mental illness is certainly portrayed in a way I havent seen before. But I don't know enough to analise those aspects of the series.

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Film: Baby Invasion

How do I pick the movies I write about here? I never thought about it but I think it's when 1) I have something to say after watching it and 2) I still have to get it out when I find the time and energy to write it down. It's this or I want to share or recommend a film. This is not a case of the latter. I don't think anybody has to watch that movie, which is why I was thinking about why I want to write about it. Anyway, I don't have to be able to explain why. I just have to accept that of all the films I had something to say about, it's this weird one I find myself acually writing about. Maybe I should write more often about movies to balance this one out with more positive things.

Baby Invasion is the latest film by Harmony Korine. I found some of his earlier films intriguing. Some just didn't give me anything. Some made me think. Some entertained me. He has done some things in his films that feel unique, experimental and new. Artsy, but in a way that I feel is not 100 % over my head. Art that I can get something out of. This is why I watched the new one. I can't say I was disappointed because I didn't know what to expect from it. I just knew it wouldn't be how I would expect a film with the same storyline to be if somebody else had written and directed it. But I can't say I like the film either.

What is it about? I'm asking because I don't really know for sure. It's about a video game that was made with the goal of blend reality and the game. Supposedly a trend formed online of people living out the narrative of the game by raiding rich people's mansions and killing everybody inside. The film consists of such a live stream, whereas the viewer is not informet whether it is a live stream of a game, an out-of-game raid or whether there is a difference between the two. I think it is at least implied that what we are seeing is not in game, but an actual raid. But that opens the question of why there are visual effects and game overlays then.

I don't dislike it. But I didn't enjoy watching it. It is a strain on my patience. I skipped some bits the first time because nothing (new) was happening. And I still didn't finish it in one day. After I finished it I made sure I didn't miss anything from skipping the most boring bits. Maybe it's not boring to people who watch video game streams or their recordings. I can't say.

The overall visual impression, especially the visual effects, which are plentiful and obtrusively extensive, look out of place and purposless. They remind of an 1980s art clip by somebody who just found access to video effects and filters and wants to use them all, but with modern AI effects. It is these effects and the constant trance music from some generic trance playlist that create the overall feeling of the film. The content feels second nature. Maybe it was intentional to create more of a distance between the actions of the "players" and the viewer's emotions than a movie already has. Throughout the movie video game-like overlays appear, often without an obvious reason or purpose. A chat/shout box accomponies the 90 minute long live stream. Like the colour changes and other visual effects the overlays become more over time. If it wouldn't have been for all the blinking and first person shooter-like camera movement, the violent content would have been the only thing preventing me from letting the music and colours suck me into a light meditative state. I think it was mostly the violence (repeated murder) and blood that deterred me.

The visual effects shouldn't have surprised me. Harmony Korine used some of them in AGGRO DR1FT, his previous film. But I hadn't seen this before I've watched Baby Invasion. With either of those films I think he has crossed the line of artsy films into a genre I call "I guess it must be art", which I use for films where it really isn't clear to me what they are trying to do, what they are saying, whether there is a story that's being told or what I can take away from watching them. Of course I could try and analyse anything and I would find something to read into this or that and I would find something for me to think about. And that's often all that art is to me or has to be. But I don't feel like I'm part of the target audience of such works and posting even a little bit about what the film is for me has the potential to become embarrassing because I didn't really understand anything and therefore might have missed some connections or messages that are very important to the film.

But here is my take anyway. Is it a video game/shooter critique à la eXistenZ (1999)? I think yes but more. It doesn't tell a story to entertain the viewer. It shows the game/crimes in real time for the viewer to react to but with enough visual and auditory game effects to make any interpretation of how "real" the shown actions are valid. It poses some questions more directly than eXistenZ does: How real are these actions (and customs and habits) to the brain of the player? What of the conventions applied in game break their way through to other parts of the players life? How much of the experiences stays after the game session? I don't know anything about the motivations of Harmonie Korine to create this film. But I do read it as game-skeptic take on shooters like eXistenZ. I compare it with that film because it also seems to ignorantly ask those quartions as if there are no solid answers about them. Yes, it is a controversial debate. But even though it is usually not a fact-based one, there are more than a few scientific papers on the topic now, and have been for 15 years. It is paying tribute to a bogus debate, which doesn't have any value to me. But that's just what I've read into it. When you take the same questions and apply them to a gamers everday life, on a smaller frame, they seem much more valid to me. But that is something I don't have any personal experience with or interest in.

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Old Cherry Keyboard Repair

I found a Cherry G81-1000 in the scrap recently. It's one of those old 101 key models with a metal board and oldish mechanical switched. Model M fans would probably disagree. But it is comparible with an IBM Model M in many ways. Maybe it's becasue Model Ms are still produced that, from what I saw, Cherry G81-1000s are offered for more on eBay. So they do seem to be of interest to other vintage computer fans, not just me.

To test it I first had to replace the cable. I decided for a cheap, black audio cable with two 5-pin DIN plugs. I say audio cable because hat's what it was advertised as. It has no shielding at all. Anyway, just becausew they used proper shielding back then doesn't mean I need it. Because I'm not involved with the computer keyboard fan bubble I had no idea where to find the pinout on ther PCB. Web search engines were of no help. But since a stub of the original cable was still on it, I knew which colour of the original cable goes where. I then checkerd three other (a bit newer) Cherry keybards and found them to use the same colours. I tried the same pinout and it works. I'll attach a diagram just in case anybody needs to do the same thing.

The keybnoard is generally working. But typing does not feel nice and some keys stopped working after a while. From their arrangement it is pretty obvious that one trace on the board must be broken. Here starts the bigger problem. Because of the way the board is constructed, the most of the traces aren't accessible. They are covered by a metal shet from the back and the switches from the front, which are connected to the metal sheet. I know how to repair traces of a keyboard matrix on such a flexible PCB. But if I can't reach them without destroying either be PCB or the switches, that knowledge is not worth anything.

During my research on those old boards I also found out why the switches look so different from MX switches and why they feel so weird. They aren't really mechanical switches, but rather Cherry MY switches, which use indivisual membranes inside. This explains why typing on it feels so bad. I did not find a way to repait the trace, yet. But knowing now that nor cleaning nor using the switches for a while will make them feel better, it does not feel worth putting more time into this.

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The Best Computer Mouse I Found
This entry is referencing the entry 'My Dream Computer Mouse'.

I've written about my unreasonable feature wish list for a computer mouse before. This post is about the best mouse that I found to buy according to my standards

To name it right away, it's a Razor Viper. The buttons and the wheel do not have the quality I was used to during the 2000s from using cheap Logitech and generic OEM mice. But they did survive my house being a dusty building site for a long while, which isn't true of most other mice's switches. The left and right buttons work as reliably as I could hope for. The middle one needed some cleaning and still isn't as good as in the beginning. I have to press it harder than I'd like. The wheel turns very easily with a slight and almost silent step. That is much softer that I'd like it to be. Other than those of cheaper mice it does still work reliably. The coating of the wheel has long gone. So it's unusable with greacy fingers. But those of cheaper mice are all the same and mice with better rubber tyres from Razor aren't available anymore, it appears. The Viper (Ultimate, 8kHz or newer version, not the Mini) is slightly on the bigger side. It's simple and usual design makes grabbing it and moving it quickly reliably easy. But it is not quite as big as I would wish for. Its cable has a synthetic textile sheath and is very flexible. The best mouse cable I've ever had. There is a wireless version, too. My variant doesn't have the side buttons. While it looks like they are there, they can't be pressed and there are no switches. So I can't accidentally navigate back and forth like with other mice. After two years of not opening it, a surprising amount of dirt entered the case. Beside the mentioned problem with pressing the middle button (wheel) this doesn't seem to be a problem though. There seems to be two wholes below the big buttons where the more gunky dirt collects and drips down beside the switches.

Modifications

Since it comes with LEDs inside (for a glowing Razor logo on the back) I had to take care of those. There is a GUI configuration tool for Windows and a very basic open source CLI tool for Linux systems. The latter can't be installed easily on all distros though. Since I wanted them to be off all the time anyway, I just unplugged them. They are conveniently placed on their own, separate PCBs, connected to the rest of the electronics with cables. So they can easily be removed or unplugged. While I had it open, I've added steel weights by glueing in isolated screws. You could add a bit more weight by creating the right shape of metal parts. But this was sufficiant for me. On the bottom plate replaced the small and very thin rubber feet with way thicker felt ones. The new ones also collect dirt like crazy. But they can take a lot more of it and don't make the mouse wiggle from it.

This is far from my ideas mouse. But it is one that can be bought right now. At ~60 € it's not even that pricey compared to what's out there. In my next post about I will write about the mouse that I'm actually using that can't be bought anymore.

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"RGB LEDed" Shop Sign

Found this old shop sign on ebay Kleinanzeigen. Idk, I just wanted to have it. Picket it up for 10 € since it wasn't far from me. Put some RGB LEDs and an Arduino inside, used some sample RGB LED sketch, Robert is your uncle. This was a straight forward mod, but I like the effect a lot. I nevr changed the default animation. The lamp has been to camps and other events and is now either lighting up the art area of my new home or adding colourful admosphere to it.

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My Dream Computer Mouse

I use the mouse a lot when I'm on a PC. And I have very specific expectations from a good mouse that I haven't seen met in any product. I know that my expectations must be high, considering that others don't seem to have them. But I also think that the differences between a 20 Euro mouse and a 150 Euro mouse are very small. I believe that others would like a mouse with the features that I desire in a good computer mouse. They may not realise it because it doesn't exist. But I would be surprised if I would be alone with these preferences. I'd like to describe those features here for that reason, but also with a little bit of hope that somebody might have a tip for me for a product to try out.

Form Factor

Most ergonomic mice are restricting because they prevent switching the position of the hand from time to time. Therefore I'd prefer a simple shape with no unnecessary folds and pertrusions. There are some not so default mouse designs though that I don't mind, like those that hold the hand in a 90 degree rotated position, as if you're going to shake somebody's hand. That form factor likely prevents issues with your wrist. I'm not considering non-mouse pointing devices, like joysticks or trackballs. Althought I like the idea of a pointing device that only sends out positional information relative to a screen's center and physically snap back to their center position when untouched. I'd try one of those if it would be supported by an OS that I'm using.

Buttons

I don't really need more than three button. with less than three, I definitely miss the missing ones. But I never got used to additional buttons enough that I'd use them regularly. The same goes for additional wheels. Three keys and one wheel are enough to do many things on its own. For more there are enough additional keys on the keyboard to press and hold down. So I'd prefer there to not be any additional buttons that could be pressed accidently and cause unexpected/unintended behaviour. The three usual buttons should be hard to press compared to most mice. I would like to have to use some force so that it is impossible for me to ever accidently press one by sliding across the surface with a finger, by slipping off the scroll wheel or from random finger spasms. I don't need to be able to click repeadedly very quickly. I don't want the buttons to bounce back to support additional clicks. I want an anti-gamer mouse in this regard. Touch fields that aren't disabled by default also are unacceptable to me. I don't think I'd mind a bit of travel as long as there is a clear clicking point.

Caseing, Size and Weight

I wouldn't mind a rugged case that doesn't mind being handled roughly. Or a sealed one that doesn't mind being under water and can be cleaned easily. A metal case isn't so nice because it can feel uncomfortably cold. But metal parts would be good because they add weight. I haven't had a mouse yet that's as heavy as I would deem ideal, even after adding steel weights. But most mice can be brought to a comfortable weight by filling most of their free space inside with steel parts. The other things where I'd like my ideal mouse to go above what's considered reasonable is its size. I don't want my hand to hover over the mouse like a spider with long legs. I want my hand to completely lay on the mouse. The wrist on its back, leaving the forearm lifted from the table; the fingers resting on their respective buttons without bending much. My hands are surely larger than average. (Although I've seen people with much larger hands.) So a mouse for me should also be that large. Some ergonomic office mice come close to such a comfortanle hand position. But they seem to be made for average-sized hands. I haven't seen a really large mouse like that yet. Maybe what I feel that I want would look rediculous. Maybe it would be so. But so did 5 inch phones when they first came out. And I argue they also fill hands more comfortably.

Scroll Wheel

I have very specific ideas of how the scroll wheel of the perfect computer mouse should be. There should be exactly one. It should be between the left and the right button (because that's what I'm used to and it works very well that way, not because I believe there have been enough expreriments for the perfect position), pertrude above the left and the right button about 3 or 5 millimeters and be about 15 millimeters in diameter It should serve as the middle/third mouse button. (That one isn't necessary, but very useful sometimes.) So far so usual. It should not be tiltable to use it for additional buttons/functions unless this feature is deactivated by default. The wheel should have clearhapticall steps or clicks that reliably correspond to scroll steps. It should never come to rest between two steps. Some force should be necessary to turn the wheel so what brushing it on one side accidentally (as an example) won't turn it a step in either direction. The surface of the wheel should have a rough and deep rubber profile. Only very few gamer mice ever had scroll wheels with a profile as rough as I want one. And of those most have been changed for mass production. And of the one remaining mouse with a scroll wheel nearly as rough as I would deem minimal, only the first batch had it. Even in mice with changable wheels or surfaces I've never seen one with a grip nearly good enough to call it acceptable. Basically, what I want it a scroll wheel that never turns unintentionally, always turns 100% reliably when turned intentionally, even with greacy as fuck fingers because I'm eating chicken wings in between very important scrolling action and I don't have time to wipe my fingers. There should be little rubber spikes or canyons that aren't reduced to a millimeter after a few years of scrolling (or the wheel needs to be replacable).

Battery, Wireless, Cable

Of course a wireless mouse is nicer than a wired one. Battery powered devices should have standardised replacable batteries. But I see the problems with that in mice. Nowadays I would actually be OK with a non-replacable battery in a mouse. (I am already.) But I'd also like one that takes Canon LP-E6 batteries or similar small camera batteries. If it is a wireless mouse it should use little currents to make it work. With a battery with 1.5 Ah or more charging shouldn't be necessary more than once a year. I wouldn't mind a largr battery that lasts several years. (I know that it's possible.) But a wired mouse is OK, too, if it has a good silicone cable.

What Exists

The tipps that I've received have been hopeless to worthless. Either "the closest you'll get is this one because it kind of almost has one of the features you're looking for" or "try this one, you'll like it, even though it's the opposite of what you described". What I found online was not worth trying. There are industrial mice wit stainless steel cases that look like they might tick some boxes, but not all. But those cost $600 and more. There are a lot of rugged, water resistant or otherwise special mice for indutrial use. But they aren't made to be used effortlessly. I've tried professional gamer mice (yes, including the price range 150 - 200 €) and some Razer ones. Neither their buttons nor their scroll wheels are particularly good compared with my list of expectations. Most disappoint after a while by unreliable buttons or lush scroll wheels. The best one is still a Razer one. Maybe I'll make a separate post about that one. But even with that one I now have to press the middle key very hard and deliberate to make it work.

Is is even possible?

I may be like Homer Simpsen when he designed his dream car here. But I expect that I will only be convinced of that by giving me my supposed dream mouse to use. I might quickly recognise that it's not as usable as I imagined. But I'd like to try. It would probably be hard to produce a mouse with my feature wishlist and sell it for 100 € or less while making a profit. But what about 300 €? I've payed more for mice in the last couple of years. I personally would consider it worth it if the product is what I'm looking for and lasts for 20 years or more.

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Creator's Audio Comments on Movies

I like watching movies that I liked or found interesting again with audio comments. As directors keep mentioning, they wonder who listens to them, or whether anybody seriously wants them at all. But I don't understand this scepticism. They often are genuinly interesting. When you're really into a movie or franchise, DVD bonus material (or online videos that could have been DVD bonus material) are great to feed a fan's longing for more input. And an audio commentary to a movie is like 90 minutes of extra bonus material. This is why, when buying DVDs, I often make my decision dependable on whether there is audio commentary included or not. Recently I've watched more movies' audio commentary in a short amount of time than usual. That's why they're on my mind.

In my mind, there are a couple of types of audio commentary.

Director's Fan Service

This is the most common kind of audio commentary found on movie DVDs. The director talks about the scenes currently seen on screen, gives background information, tells an interesting anecdote from the set, explains the idea behind a scene, talks about difficulties on the way to the final scene, indroduces an actor, comments on a camerapersons creativity, mentions cut scenes, alternative story paths or differences between the original script and the result, thanks somebody for creative input, and so on. There is often some of this in the other types of commentaries, which is good because it's what I'm mostly interested in. Directors usually have more than enough to say to fill a movie's length with more or less constant comments. If not it can be like the following kind of audio commentary.

Director's Mandatory Overtime

If the director doesn't feel like doing the commentary, can't be bothered or for some other reason can't think of interesting things to say it can seem like they were made to record the commentary. Some comments every other scene, some renark inbetween two scenes but half the movie is still playing without any commentary. This can be disappointing and maybe even boring. But it's still so much more than no commentary at all. Sometimes in these cases the commenting person resort to describing what's seen on screen because nothing else comes to mind.

Director's Film Industry Lecture

A solution to not having anything interesting to say about what's playing can be to just talk about whatever the directo feels like talking about. Whose (of their colleagues) work is underrated, what people don't understand about certain classic movies, what they would like to work on in the future, who acts well with whome, practical tipps for other directors and so on. Not what I expect from a movie's audio commentary. But it can be interesting, too.

Director and Actor's Dialogue

My favourite audio commentaries are of this kind. If two to four people come together and watch a movie they have made together, there's certainly enough to talk about. It can be chaotic, harmonic, mostly one-sided or evenly distributed. Because of the extra dynamic those tend to be the most cheerful. They can also leave me wondering what each of the people would have had to tell if they each had had the entire movie's time alone.

Individual Commentaries for Different Departments

When much more than three people are to record audio commentary it makes sense to separate them into two or more commentary tracks. Sometimes teams are separated into departments. For example actors, camera and lighting or costume and set designers record their own commentary. This format is probably especially interesting for people who work in film or are aspecially interested in some part of the production process.

Edited Compilation of Comments

While it is true that producing an audio commentary is an easy way to add long playing bonus material to a DVD compared to producting other types of material, that doesn't mean that no work is put into producing them. Sometimes various people record their comments individually and the most interesting comments are chosen for the commentary track.

Interrupting the Playback

One of the features with which Video DVD was promoted as more useful than VHS and DV was the ability to change the order or selection of video content depending on the viewer's choice. This sadly rarely used feature means a DVD can contain several different cuts of a movie or let the viewer decide how a story continues. Only once I saw a DVD that contained the setting to interrupt the movie with clips of the director commenting on the current scene. I forgot which movie that was.

Visual Commentary

Not audio commentary. But it can go along with an audio commentary track. These are DVD dubpictures (little drawings, diagrams, text, handwriting, arrows) that may contain additional information, funny remarks, etc. They are overlayed just like subtitles. But often positioned outside of the movies' imagery, meaning one has to use the player's settings to create black bars and hope that it still renders the additional pictures, which software DVD players don't do.

Fan's Reaction Videos

These might not be belong in this list. But I think they're not fundamentally diffeerent and some audio commentary tracks come close to fan commentary in that some people who were involved in making a movie can be fan of a franchise or looking up to a director or actors. Quality of video commentary varies widely. But there are interesting commentary tracks out there that add something to the experience if you're going to re-watch a film for the 8th time anyway.

Here are some movie's DVD audio commentaries that I found special or otherwise worth mentioning.

  • The eXistenZ' third audio commentary track featuring two enthusiastic special effects artists that manage to talk about a few dozen other movies as well as the one they're watching and commenting on. Thus it is making for an interesting podcast episode.
  • Too much time has passed since I've decided to list some special examples. It's been too long since I've listened to them and now I can't remember which they were. I'll leave it at that for now.

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    A Really Very Good Laptop

    This is a continuation of my recent entry about what I think makes a good laptop.

    Display And Keyboard Size

    I used to think a larger screen would be better, because you could see things better. But when sitting directly in front of the thing, it doesn't really make a difference whether the screen is 12 or 15 inches across. Larger screens tend to be available with higher resolutions. I think my preference for 15 inch laptops come from a time where there was a notable difference in price between laptops with screens with hardly acceptable and good resolution. But I've come to accept smaller-than-HD resolutions even though there are tasks where it really makes a difference. But with 15 year-old laptops, an HD screen doesn't have to make the thing much more expensive. So there are options, even with 12 inch devices.

    The other thing is the keyboard (again). A larger device has more room for a more comfortable keyboard. HP makes use of the extra room. Dell didn't, at the time the laptops I'm interested in were made. In mobile workstations with a 15.6 inch screen can have a numblock, a 14 inch one can be less crowded (no half-size keys, spaced out special keys, extra rows). EliteBooks used to do a good job at that up until the 3rd generation. 12.1 inch Thinkpads (or the newer 12.5 inch ones) are a good example for crowded laptop keyboards. Not a bad keyboard. But there just isn't enough space to include and position all the keys one might want to have where one might want to ghave them. The thing is: 14 and 15 inch ThinkPads and Latitudes use the same keyboard layouts as their 12 inch counterparts. That's another plus for EliteBooks if you want a larger than 12 inch device.

    So, since I'm on the ThinkPad bandwagon right now, and somebody gave me a ThinkPad X201 from their scrap box, I think that might be what I'm going to use next. I wouldn't have considered a 12 inch device. But, internals aside, it's just as nice to use as a T400, but ligher and taking up less space. I think if I had been introduced to ThinkPads through an X201, X200 or similar, I would have understood the hype much quicker. I will not go much into other manufacturer's counterparts to the ThinkPad X2xx series. But it is worth mentioning that both HP and Dell had similar devices to the X200/X201 both in clamshell and convertable/talet versions and their keyboards aren't worse. The Dell XP2 has a little fan in me. But those might be a topics for another entry.

    Old Case With New Organs, Frankenpads

    I don't have anything agains newer hardware. I'm just not ready to give up on laptop keyboards that feel nice to use. The trend of thinner laptops with larger batteries in recent years has been made possible by smaller mainboards with highly integrated CPUs or SoCs. I imagine that the size of modern laptop keyboards is very helpful if one would decide to build a newer PC into an old laptop case. The X201 doesn't seem to be popular for this anymore. Most people seem to preferr newer models for some reason. I would have thought that is one of the most popular devices for Frankenpads, even if it's a bit more work. The keyboard is of the old style, small case still with a lid latch, but there already was an option for a track pad. I have not gathered too much information about doing this myself. But there seems to be enough resources and support in forums to make it a doable project. But you don't even have to. There is a commercial offer for X201s with 10th generation Core i CPU.

    I did think about getting a 486 laptop with a really nice keyboard and mod a newer board into that. It would be a nice project. But not as practical as an X201 or similar. After all, the case would be much thicker. Most 486 laptops were about twice as thick. That would make it easier to fit a different board into it and position connectors in the right spots. Most designs wouldn't have room for a trackpad. The availability of replacement parts for ThinkPads is also a good reason to use a ThinkPad for this. But it would be a nice project. Maybe even with an ultraportable electronic typewriter. But for a laptop to buy, the X2100 is the best compromise for many reasons; and you can get it readily built by someone with experience in doing exactly that.

    Edit: Shortly after linking to www.xyte.ch all its pages except for index were replaced by their last archived versions of the wayback machine. So, here is the new link: https://web.archive.org/web/20241112182030/https://www.xyte.ch/shop/x2100-pricing/

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